Copy or dublicate shader nodes and the keyframes with it
Currently if a shader node is having some animation keyframes and you copy or dublicate that node, the keyframes are not copied.
It would be awesome if in future you could copy the node with it's shader animation data also.
That would be really useful when doing shader animations.
2 Comments
This would definitely be the behavior I'd expect when duplicating nodes. In the meantime though, why don't you just use the same node? If you don't want a messy node graph, you could always group the single node and paste the group in different spots
Because I was in a situation where I needed the similar animation, but not exactly the same. So I would have copied it and then offset or other way altered the animation