Geometry Nodes – Add Deform Nodes
I know that the Geometry Nodes project is still young and there are things missing but for now it feels like there is really a lack of Mesh Deform nodes. I wonder why this is but for me one of the big potentialities of geometry nodes is the possibility to play around with different deform nodes to create cool procedural effects.
Some of them might not be implementable for some reasons but most of them should work I guess.
2 Comments
You're going to have to wait:
devtalk.blender.org/t/gsoc-2021-porting-popular-modifiers-to-geometry-nodes-weekly-reports/19126
It is possible to make some of thees right now. Sphere cast, bend, twist, wave, displace are possible.