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  • Published 15 Jul 2021

Sculpting - snake hook with: "melt option" / connect meshes / Melt-merge collided faces

Snake hook sculpting (when using dyntopo) - optional feature that will "melt" / connect separated "parts" / unconnected polygons/tris together. A little bit like metaball does - some kind of magnetic feature to connect unconnected polygons when this feature is on. At the moment what ever i set up when using dyntopo and snake hook - the brush don't merge / connect separated polygons :/ So some kind of "glue"/"melt"/"connect"/"magnetic" tool to join polygons would be lovely addition to snake hook when using dyntopo.

youtu.be/jmChCrlaxbw So i can merge/melt things by using remesher in blender (watch my youtube video - made with blender) but that will "melt"/"merge"/connect every close neighbor - while "melt" brush feature should "melt" only specific area (faces that collide/intersect when melt collided faces feature is on) like when using snake hooke with melt/merge option on it would do same thing that remesher does but only for affected areas.

So it could be called "melt collided faces" or "merge collided faces" feature

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Development Status: Open

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cosmical
15 Jul 2021

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