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  • Published 23 Jan 2022

BONE ROTATION IN WEIGHT PAINT MODE

The ability to rotate bones and see the reaction of the mesh should be included in weight paint mode because it would be a time saver for those that do heavy duty production work. It would save many repetitive clicks to go out of weight paint mode to object mode and back into pose mode and then back again. It would also save the user from having to keyframe the bones to move them in weight paint mode to then have to delete the test keyframes later.

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Development Status: Open

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aceone2now
23 Jan 2022

4 Comments

zuorion

2
aceone2now Author

This is exactly what I'm talking about.. Thanks.

zuorion

While entering Weight Paint mode, You have to have selected Rig.

  • And via Ctrl+Left-click (or shift for multiple) You can select bones,
  • R rotate
  • alt+r to reset rotation.
  • A/Alt+A select/deselect all bones
EzyPoly

I don't do animations but looks like you ask for this youtube.com/watch