BONE ROTATION IN WEIGHT PAINT MODE
The ability to rotate bones and see the reaction of the mesh should be included in weight paint mode because it would be a time saver for those that do heavy duty production work. It would save many repetitive clicks to go out of weight paint mode to object mode and back into pose mode and then back again. It would also save the user from having to keyframe the bones to move them in weight paint mode to then have to delete the test keyframes later.
4 Comments
This is exactly what I'm talking about.. Thanks.
While entering Weight Paint mode, You have to have selected Rig.
I don't do animations but looks like you ask for this youtube.com/watch