Auto-Renaming Shapes Upon Transform Rename
PROBLEM: Currently, when you create e.g. a plane, its transform is named 'Plane' and its shape is also named 'Plane'. When you rename the object (i.e. its transform node) to anything else, its shape keeps the old name. With many objects made from planes and many instances of them, one might lose the track of the source. Also, when Appending shapes from other files, that list of planes don't help at all.
Yes, currently, you can rename those manually, which is double the work, especially when you realize there are some 30+ anonymous objects and you need to organize them, ouch!
IDEA / SOLUTION : upon renaming the transform, rename also the shape, perhaps add *.Shape to its name, e.g. CardboardBox.012 > CardboardBox.012.Shape .
2 Comments
I would add: to also expose the renaming as an option in the rename operator GUI and the python API.
The behavior would be similar how it is in Maya, which makes it easier access the objects from the scripts and expressions, partially solves the naming clashing.