Switch nodes for shader editor/ compositor
The Switch, Index Switch, and Menu Switch nodes, while currently exclusive to Geometry Nodes, would be incredibly valuable in the Shader Editor and Compositor for handling conditional logic. These nodes would empower artists to dynamically alter materials or composite effects based on various inputs, such as object properties, render passes, or even user-defined parameters. This would eliminate the need for complex, often redundant, node setups involving mixes and masks, streamlining workflows and enabling more sophisticated, interactive, and efficient conditional shading and compositing.
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In 5.0, we'll have switch and menu switch for compositor, and menu switch for shader nodes. Still not all of them for all the editors, but we are making progress.