Stochastic Tiling Texture Node
Stochastic tiling is used to make textures seamless. While there are ways of making a stochastic tiling setup, it would be nice to be able to just have a ready made node.
Stochastic tiling is used to make textures seamless. While there are ways of making a stochastic tiling setup, it would be nice to be able to just have a ready made node.
1 Comment
Yes, this would be useful creating tiling textures. One can use a 4D-method, when the range is looped with sine and cosine functions around the Z and W dimensions, but this won't help if the texture should tile other dimensions as well, or be animated and might be less pretty, than a looping 2D-noise. A node, that had ranges for a looping tile would make this easier.