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  • Published 3 Sep 2025

Stochastic Tiling Texture Node

Stochastic tiling is used to make textures seamless. While there are ways of making a stochastic tiling setup, it would be nice to be able to just have a ready made node.

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Development Status: Open

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fish_studios
3 Sep 2025

1 Comment

Yes, this would be useful creating tiling textures. One can use a 4D-method, when the range is looped with sine and cosine functions around the Z and W dimensions, but this won't help if the texture should tile other dimensions as well, or be animated and might be less pretty, than a looping 2D-noise. A node, that had ranges for a looping tile would make this easier.