Array + Boolean
Hi, that's something that bother me sometimes, when I'm using blender wrongly to do CAD :
I can't self-boolean on an array. I can merge vertices by distance, wich is cool. But I often meet intersecting geometries that can't be solved only my removing vertices by distance. My suggestion is : An option for self boolean (make a boolean intersection of all members of the array) and clipping at a certain distance (same as mirror). What do you think of such an idea ?
Thanks ! Best Regards !
The model is a remix of a thingiverse concept : thingiverse.com/thing:5400422
2 Comments
this is yet another thing that an edit poly modifier would allow to do.
1/ I'm not sure what you're talking about 2/ That isn't the same as my suggestion.