← All ideas
  • Published 2 Jun 2022

Array + Boolean

Hi, that's something that bother me sometimes, when I'm using blender wrongly to do CAD :

I can't self-boolean on an array. I can merge vertices by distance, wich is cool. But I often meet intersecting geometries that can't be solved only my removing vertices by distance. My suggestion is : An option for self boolean (make a boolean intersection of all members of the array) and clipping at a certain distance (same as mirror). What do you think of such an idea ?

Thanks ! Best Regards !

The model is a remix of a thingiverse concept : thingiverse.com/thing:5400422

Capture d’écran 2022-06-02 150513.jpg Capture d’écran 2022-06-02 150155.jpg Capture d’écran 2022-06-02 150550.jpg Capture d’écran 2022-06-02 151834.jpg Capture d’écran 2022-06-02 150624.jpg

75%

Development Status: Open

Upvote 3 Downvote 1
ThomasDion-McFumble
2 Jun 2022

2 Comments

Lauloque

this is yet another thing that an edit poly modifier would allow to do.

1
ThomasDion-McFumble Author

1/ I'm not sure what you're talking about 2/ That isn't the same as my suggestion.