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  • Published 20 May 2022

Caustic behavior inside the BSDF

I had this proposal in my mind since I saw the option in the 3.1 build where caustics were first shown.

I think it would be better to give the user the ability to change the behavior of the caustics for Materials inside the shader instead of the Object Properties tab since it is not really intuitive and really annoying to activate & deactivate all of the time when needed.

so I've mocked up a version of the Principled BSDF where the user is given the options in the shader editor to decide all caustic behaviors

Checkbox Caustic.jpg

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Development Status: Open

Upvote 13 Downvote 0
emre.can.oezcan
20 May 2022

2 Comments

TripTilt

and add a socket so it can be put into a nodegroup :)

3
gardini_martino

wow

1