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  • Published 3 Jul 2022

Favorites Panel: Modifier, Shader, Geometry...

Greetings Community. I have been thinking that it would be very useful to have a Favorites Modifiers panel.

I know you can place them in the quick favorites menu, but the way I propose allows you to organize by workspace. Modifiers Favorites Panel@2x-100.jpg It could be extended to other workspaces like the Shader Editor or Geometry Nodes. By the way, the icons in the image I just created. Shader Favorites Panel@2x-100.jpg I also know that it is necessary to create many icons but maybe it could work that the icons are represented by the initials of the name, until each icon is created little by little.

Icon Letter@2x-100.jpg What do you think?

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Development Status: Open

Upvote 8 Downvote 2
santbg
3 Jul 2022

5 Comments

thinsoldier

I will always reject any system that requires an icon to be created for EVERY ****ING THING that could possibly exist.

1
santbg Author

Why? If someone speaks a language other than your own, the icon is essential. Icons are useful for navigating without having to read text.

Icons optimize space and navigation.

Icons contribute to aesthetics and facilitate the user experience.

We are 65% visual, it helps to memorize the interface in case your memory is not good. Icons determine the usability of an interface.

thinsoldier

Some people literally cannot comprehend icons faster than words. I am one of them. The best thing about Blender to me compared to something like Maya is that it has just enough icons where they are needed and almost every icon that is not needed happens to be right next to the whole word describing what it is. People who can't see colors properly aren't as visual as others.

douglas.silvestre

That would be really nice.

costa

Weird design IMO, yes are like "favorite" modifiers that I was most of the time but at the same time using modifier is not always an artistic choice, sometimes it's a necessecity.

In this logic most fav modifiers will be like array, bevel, boolean, solidify...