Mark scenes as assets.
Marking scenes as assets is a nice workflow, especially for storyboarding with the VSE hand in hand!
I have talked with Julien Kaspar about this during Playgrounds Festival for a moment with how this kind of workflow is much more efficient compared to a dope sheet based workflow (like in any software that has a timeline like Krita, Photoshop, Clip Studio Paint and of course when you storyboard inside of Blender in a single scene). Because a scene based workflow is more similar to using sticky notes with actual pen and paper.
With assets being marked as scenes we can also make using certain templates for render setups much easier. Since certain things like bloom and light paths cannot be saved as a certain assets.
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developer.blender.org/T82661 Seems like it's already planned to do so!