Volume Light in Lights
Currently We have point light, Spot Light, Area Light and Sun Light. But we don't have volume light.
Currently we use a volume cube for creating volumetric effects such as Fog, atmospheric Light rays. If there is light that could do these, there is optimised performance, Like faster Rendering, and better viewport feedback.
We can have specific artistic controls like light linking, noise and pattern control
More Control over light behaviour like Direct Volumetric Control and Dynamic Falloff and Decay Rates.
It would to easy setup up a scene with volumetric effects we don't have to manually do the not set up. Also we more control these way
Also we move the camera backwards in a volume cube, we see the border of the cube
1 Comment
Fix your typos. You might be saying things you didn't mean to say.