Add Pointiness from Geo Node to Eevee
Hey Blender Devs,
I’ve got a cool idea! Can we get the Pointiness value from the Geometry Node in Eevee? It's already in Cycles and it's super useful for adding wear and tear or edge effects. Right now, we have to bake textures in Cycles and then use them in Eevee, which is a hassle.
Why It's Awesome:
Better Workflow: No more jumping back and forth between Cycles and Eevee. Real-Time Coolness: More realistic and dynamic effects in real-time. Consistent Features: Make Blender easier to use by having the same features in both engines.
3 Comments
blenderartists.org/t/lets-recreate-pointiness-cavity-in-geometry-nodes/1445560
you can compare the normal with the blurred normal through the dot product or used node edge angele
Thanks man! I tried it out, and it will have to suffice until they can get that Geo node to work with eevee.