Deleting Keyframes From Viewport
Just a little QOL feature. Pose mode currently does not use X shortcut (and is unlikely to ever do so as there is nothing to delete in pose mode other than keyframes), it could be used to remove keys on current frame for selected bones
Lessens the need to jump between timeline and viewport all the time, allows for slightly faster editing
4 Comments
Alt+I?I would definitely prefer X. Alt + I requires both hands and this breaks pace of work, redndering such change much less useful. Although as long as there is a shortcut at all, it could be rebinded
Good idea. This relates to a BIG issue (of quality of life but I'm afraid to say, of a somewhat 'incomplete' Design) in Animating in Blender UI. But very few people mention it; which is the current lack of additional features that would make interoperability between Bones on Pose Mode in the 3D Viewport Editor and their respective Channels for Keyframing in Timeline-like Editors (e.g., Action Editor).
Good news, is that I believe (?) no foundational changes need to be done to perfect this whole subject of interoperabilty; that means, with good ideas, and if they are implemented appropriatedly, we can eventually solve the current limitations.
If it is to be extended a bit further, something like ctrl+X could remove keys for all bones, not just selected ones