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  • Published 14 Nov 2023

Decimate modifier by wheight instead of just vertex group

It would be nice when this modifier will be geometry-nodify (if everything node will add a single node to replace this modifier) to allow wheight-painting to add more granularity to decimation, For example here red could be decimate to 5%, and blue doesn't decimate (100%) parsecd-Parsec-16-14_14-novembre-23_3992-94741_1833-962.jpg

It is kind of possible with the geometry node "remove double" but i'm not pro in tooling and don't know how to handle the remesh/keep uv attribute and so on.

100%

Development Status: Open

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softyoda
14 Nov 2023

3 Comments

Lauloque

Weights are a usage of vertex groups, it's not two isolated things different from each other.

The decimate modifier can already use weights, though only in Collapse mode:

demo picture

ruslan65

But vertex groups already include vertex weights

softyoda Author

Yes but the current modifier have a threshold option that will convert into 0 or 1 (instead of allowing intermediates values)