Decimate modifier by wheight instead of just vertex group
It would be nice when this modifier will be geometry-nodify (if everything node will add a single node to replace this modifier) to allow wheight-painting to add more granularity to decimation, For example here red could be decimate to 5%, and blue doesn't decimate (100%)
It is kind of possible with the geometry node "remove double" but i'm not pro in tooling and don't know how to handle the remesh/keep uv attribute and so on.
3 Comments
Weights are a usage of vertex groups, it's not two isolated things different from each other.
The decimate modifier can already use weights, though only in Collapse mode:
But vertex groups already include vertex weights
Yes but the current modifier have a threshold option that will convert into 0 or 1 (instead of allowing intermediates values)