Master of Modelling & Sculpting
Blender should be Master of Modelling & Sculpting such that no industry can avoid using Blender atleast for Modelling & Sculpting...it should be so good that we should not need Plasticity, CAD, 3dsmax, Sketchup & Zbrush.
Its better to be Master of 1 and also jack of all. :-)
Also please keep an eye on MAYA ASSIST.. partnership with Open AI
3 Comments
Do you have any idea how many millions of dollars "CAD, 3dsmax, Sketchup & Zbrush" have had invested into them over the DECADES?
At times the people paid to make 3ds max have been paid more money IN ONE YEAR than the Blender Foundation has received from grants and donations in its ENTIRE LIFETIME.
Ohh, sadly i din't know that.. i was only thinking better for Blender
RCS is more for feature suggestions than posts like this, especially when said posts mention AI. Not only have the software you mentioned recieved much more money and funding than Blender, but the giants in the industry will likely continue to largely ignore Blender regardless of how good it gets - since their pipelines, workflows and custom toolsets were made for Maya or 3ds Max and they don't want to start from scratch