Geometry Nodes Pin Unwrap
I propose to add a "Pin" selection input in the UV Unwrap node in geometry nodes, so that we can have a better control over unwrapping a mesh in geometry nodes
I propose to add a "Pin" selection input in the UV Unwrap node in geometry nodes, so that we can have a better control over unwrapping a mesh in geometry nodes
3 Comments
What positions would it use for pinned verts if there is no previous UV map? Would it have an original position input for them?
Wouldn't that be the same as just not including those in the selection input?
Not really, pinning vertices constraint the other vertices sharing same UV island to be unwrapped a certain way. Excluding them from unwrapping will make them completely ignored by the rest