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  • Published 7 Dec 2025

Geometry Nodes Pin Unwrap

I propose to add a "Pin" selection input in the UV Unwrap node in geometry nodes, so that we can have a better control over unwrapping a mesh in geometry nodes

image_2025-12-07_034942836.png

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Development Status: Open

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Alex38
7 Dec 2025

3 Comments

Enord

What positions would it use for pinned verts if there is no previous UV map? Would it have an original position input for them?

Lauloque

Wouldn't that be the same as just not including those in the selection input?

Alex38 Author

Not really, pinning vertices constraint the other vertices sharing same UV island to be unwrapped a certain way. Excluding them from unwrapping will make them completely ignored by the rest

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