Orthographic View camera frustrum.
This is something that has been lacking from blender for years. Being able to tell what they camera will be viewing while the users is in a left,right.top,bottom or back orthographic view. So you do not have to constantly switch to the camera view or do a render preview to see if the camera is in the right position
5 Comments
you can just scale up the camera...
@Lsscpp: or: Add second scaled camera parented to real one :p
@Pawel Piotrowski: Maybe this could be added to the following camera widget proposal ? blender.community/c/rightclickselect/f1cbbc/improving-camera-widget
This is somewhat possible if you use the clipping border (<kbd>Alt</kbd>+<kbd>B</kbd>) from the camera view.
Of course, workarounds aside, how would you propose enabling this overlay?
@Jason van Gumster: True, this could be something that gets in the way. Maybe visible only if camera is selected though? Could even be turned off in the overlay menu?