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  • Published 3 Jan 2019

Orthographic View camera frustrum.

This is something that has been lacking from blender for years. Being able to tell what they camera will be viewing while the users is in a left,right.top,bottom or back orthographic view. So you do not have to constantly switch to the camera view or do a render preview to see if the camera is in the right position

Camera Frustrum.jpg

88.9%

Development Status: Open

Upvote 8 Downvote 1
sniperlt
3 Jan 2019

5 Comments

lsscpp

you can just scale up the camera...

1
zuorion

@Lsscpp: or: Add second scaled camera parented to real one :p

2
pcservice.dordogne

@Pawel Piotrowski: Maybe this could be added to the following camera widget proposal ? blender.community/c/rightclickselect/f1cbbc/improving-camera-widget

1
jason

This is somewhat possible if you use the clipping border (<kbd>Alt</kbd>+<kbd>B</kbd>) from the camera view.

Of course, workarounds aside, how would you propose enabling this overlay?

WickedInsignia

@Jason van Gumster: True, this could be something that gets in the way. Maybe visible only if camera is selected though? Could even be turned off in the overlay menu?