proportional editing in pose mode
this will be great for bending bones to animate tails,arms and other limbs etc , i would love to see this implemented as it will make the workflow so much faster compared to the present , proportional editing can easily enable us animators to bend multiple bones to create dynamics motions and dynamic movements like whipping and lashing, this will really be helpful,
comment down your options I'm free to take criticism
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what will happen to the child bones, if i move the selected bone 1 meter then how much child bone should move. 1 meter or 1.5. i mean whether it will influence by proportional editing or by parent bone movement.