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  • Published 20 Feb 2023

Asset manager workflow appending consistent with menu

For now, the Append proposal in the Asset manager is not consistent with the way it works in the menu for collections. When you Append a Collection, you automatically get an instance and not the actual asset. Doing so let us having to make the instance real and clean the empty, but we loose hierarchy and for now also the animation data (including drivers).


As from the 3.5 we have a dedicated panel in Preferences for each Asset Library, we could have in the same place a checkbox to decide if we want to Append the depending collection assets as instances or not.

Asset libraries panel in Preferences

A reminder could be written in the tooltip on the Asset browser dropdown menu to be sure we have the desired behavior.

Dropdown list in the Asset library workspace

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Development Status: Open

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YannK
20 Feb 2023

3 Comments

tylerspicher

Hi Yann! I saw your question on the livestream and if I am understanding correctly I believe I have a solution. It's funny, because I'm pretty sure what Pablo was describing is already in place.

After dragging in (appending) your collection from the asset browser open up the adjust last operation menu in the bottom left of the viewport. Within that menu there should be an "Instance" checkbox. Just uncheck that and you should get your collection with the original hierarchy. I have not tested this with animation data.

1
YannK Author

Thanks a lot, I have looked through many places but not there… Anyway, my proposal could complete this checkbox as it would define the default behaviour for the library, letting us not to worry about checking/unchecking each time we append a Collection

1
YannK Author

This proposal comes from a question I asked during a Blender Today session.