Ability to lock entire objects/rigs in Dope Sheet
having a specific animation channel selected and pressing tab, toggles if it's locked or not.
If you have "only show selected" turned off then this is a good way to lock everything except the model or rig you are focused on right now.
But you need to expand every other item individually to lock it's channels. If you could lock entire objects/rigs then this would be much easier.
Additionally if you could solo (locking everything but what is selected) that would be even better
3 Comments
I'd like that anything you do on a parent channel affects the children.
agreed
the reason i wanted this was for working with multiple objcets in one animation, anim slots kind of solves this. Though locking objects still seems like a no brainer