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  • Published 10 Sep 2023

Add choice of whitepoint for the blackbody node

The blackbody node is currently hardcoded to sRGB D65. This means that 6500K is RGB1,1,1 aka white.

But real world lamps use something closer to D50 in terms of reference whitepoint. Which - you guessed it - means that 5000K corresponds to white.

It would be nice if we could have the option to input real world lamp specifications into Blender lamps.

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Development Status: Open

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claus
10 Sep 2023

1 Comment

Lauloque

It would also help if Blackbody could work with the scene's color management instead of always being sRGB.

2