It is may useful to have a number for every Material Slot.
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M
Magnus
7 Nov 2024
6 Comments
t
thorn
A number indicating what?
1
M
MagnusAuthor
@Thinsoldier: I pack the files, why is the option there than?
M
MagnusAuthor
Ok, long story short, i try to figure out how to use material libraries in the assetbrowser. Every Asset cannot be in a single file, because of the catalogue sorting. So i tried to get all my materials in one file of course only a specific topic, like Cloth. Still my file is with not so many cloth/fabric pattern ca 30 Gigabyte of size wich the assetbrowser will not read nor display in Blender 4.1. I try later with other Versions but for now i guess i had to limit the the size of every material blend file for the asset library. I thought 50 Materials will be enaugh. But to count it through everytime yeah..ok. That were my not so brightest thoughts on that topic.
t
thinsoldier
Nobody understands your request.
I really do not understand why you have 30 gigabyte files just for materials. Are you packing the image textures into the blend file? Don't do that.
C
CraigJones
You already have a number per slot, that is the index. First is 0, second is 1, third is 2, etc. What would you use this for in a visual way if you can see that the object has 4 material slots in the Properties editor?
M
MagnusAuthor
The Number indicates the count of materials. Or you may found it useful to use it in python. Create random Materials in a specific order and do something with it. Or you have just the count of Materials.
6 Comments
A number indicating what?
@Thinsoldier: I pack the files, why is the option there than?
Ok, long story short, i try to figure out how to use material libraries in the assetbrowser. Every Asset cannot be in a single file, because of the catalogue sorting. So i tried to get all my materials in one file of course only a specific topic, like Cloth. Still my file is with not so many cloth/fabric pattern ca 30 Gigabyte of size wich the assetbrowser will not read nor display in Blender 4.1. I try later with other Versions but for now i guess i had to limit the the size of every material blend file for the asset library. I thought 50 Materials will be enaugh. But to count it through everytime yeah..ok. That were my not so brightest thoughts on that topic.
Nobody understands your request.
I really do not understand why you have 30 gigabyte files just for materials. Are you packing the image textures into the blend file? Don't do that.
You already have a number per slot, that is the index. First is 0, second is 1, third is 2, etc. What would you use this for in a visual way if you can see that the object has 4 material slots in the Properties editor?
The Number indicates the count of materials. Or you may found it useful to use it in python. Create random Materials in a specific order and do something with it. Or you have just the count of Materials.