Fast Volume Rendering by Nvidia ?
Would it be possible to implement that kind sampling method for volume rendering ?
research.nvidia.com/publication/2021-11_fast-volume-rendering-spatiotemporal-reservoir-resampling
graphics.cs.utah.edu/research/projects/volumetric-restir/
Here's a video talking about it by Two Minutes Papers. youtube.com/watch
Thank you :)
1 Comment
Have you used Nvidia Omniverse? Even just doing something similar to what is currently in Omniverse, which was implemented well before this paper was even published. It is real-time and looks great. docs.omniverse.nvidia.com/prod_extensions/prod_extensions/ext_fluid-dynamics.html