Blender quits/crashes during Emission Bake for pore texture (Realistic Character Course)
Hi everyone,
I’m following a CG course for creating a realistic human character. Everything was going fine, but I’m stuck at the emission baking step used for baking pore details onto the face.
The instructor’s settings and my settings are exactly the same, but whenever I click Bake, Blender runs for a while and then completely quits/crashes without showing any error message.
What I’m doing:
Baking Emission Map for face pores
Following the exact node setup from the course
Texture size: 4K
Margin: 10px
Cycles → GPU Compute
What I’ve tried:
Restarted Blender
Reduced bake resolution (same issue)
Disabled addons
Tried CPU bake and GPU bake
Tried a fresh .blend file and appended objects
Increased undo steps + memory settings
Issue:
Blender closes suddenly in the middle of the baking
process with no crash report.
My System Specs:
Processor: Intel Core i9-14900KS
Motherboard: Gigabyte Z790 UD AC
GPU: Gigabyte RTX 5070 Windforce 12GB GDDR7
RAM: Corsair Vengeance 64GB (32×2) DDR5 5200MHz
Storage: NVMe SSD
OS: Windows 11
What I need help with:
Why is Blender crashing during emission bake?
Is it a GPU/VRAM memory spike issue?
Any recommended bake settings for high-detail pore maps?
How can I check proper crash logs?
Thanks in advance for any help!
1 Comment
Hi Aashish,
Welcome to Right-Click Select, a website for suggesting features you want to be in Blender. It sounds like you're experiencing a bug, but this is not the right place for you to report it. You can report it by pressing Help: Report a Bug from inside blender (recommended because it gives developers more info), or by going here .