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  • Published 2 Jan 2026

add "is environment ray" option to materials

blender_VasBdx9ggB.png

It should be possible to have materials not affected by environment lighting, on a material level.

You can currently make the world material not contribute to ANY lighting, or ALL lighting, but you cannot do it selectively per material.

There Is an environment lighting pass, when rendering, so the same should be accessible on the materials.

This could be helpful for NPR projects

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Development Status: Open

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stann_co
2 Jan 2026

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