Houdini Copernicus Like With Compositing Section
I have an idea to turn compositing to image manipulator like Houdini Copernicus, that lets user make something different of shader node graph.
Idea is compositing output directly (realtime and without rendering) used as image map that uses in textures, shaders or as field in simulations or geometry nodes..
1 Comment
This has been possible for a long time because geonodes have long been able to import textures.