Add the ability for a shader to write to a texture
It would be very useful and enable awesome effects if shaders could write to textures. See this question from stack exchange - blender.stackexchange.com/questions/212606/is-it-possible-to-read-and-write-to-a-texture-using-osl
An example of what can be done can with other shaders is here - github.com/piellardj/game-of-life-webgl
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