Grease Pencil Sculpt should have an option to work only on selected curve
Here's an excerpt from the manual: "Sculpt Mode is similar to Edit Mode in that it is used to alter the shape of a drawing, but Sculpt Mode uses a very different workflow: Instead of dealing with individual elements (points and edit lines), an area of the model is altered using a brush. In other words, instead of selecting a group of points, Sculpt Mode manipulates the drawing in the brush region of influence."
I have to say that this paradigm defeats the entire purpose of sculpting! It is just not practical do break every single component of a drawing to layers just to be able to sculpt on the ones you need and avoid touching the ones in its vicinity!
We need an option to enable sculpting on selected strokes. One could easily uncheck that option to sculpt globally.
Hope this'll make sense to you. My work load doubles every time I sculpt strokes fixing screwed up strokes that are close by the ones I'm working on.
AJ
2 Comments
Unless I'm missing something, this feature already exists. You select the curves you want to edit in edit mode then switch to sculpt mode and make sure the selection mask button is pressed. Sculpt will only effect the curves or points you've selected.
Sculpt mask (Stroke, layer, material) Implemented in version 3.3 developer.blender.org/D14589