Data transfer should have interpolation along distance
Hi,
I think data transfer should have option to apply along some distance, to make for example smoother transition between intersecting objects.
Hi,
I think data transfer should have option to apply along some distance, to make for example smoother transition between intersecting objects.
2 Comments
Use VertexWeightProximity modifier to create vertex group that drives DataTransfer influence.
So a mix factor linear falloff by distance? Or some kind of smooth curve? Maybe with a minimum distance as well? This proposal needs work but I will upvote.