To be a truly actionable proposal, there needs to be more to it than "this feature is done poorly, make it better." Specifically,
how
can it be better? What are the qualities that differential good caustics from poor ones and how might developers go about making the improvements that yield those results?
l
luciano
also i think this result comes from a clamped scene..
3 Comments
What you're asking for is bi-directional path tracing and there is already a popular proposal for it : rightclickselect.com/p/rendering/8cbbbc/cycles-mlt-path-tracer
To be a truly actionable proposal, there needs to be more to it than "this feature is done poorly, make it better." Specifically, how can it be better? What are the qualities that differential good caustics from poor ones and how might developers go about making the improvements that yield those results?
also i think this result comes from a clamped scene..