Batch rename to work on drivers datapath
Currently Batch Rename works on Bones and take care of Constraints targets as well. However, drivers are left out leading to broken rigs when you apply a massive rename of bones.
For instance let's say you have bones named as FatBoy_Ctrl_upperarm.L and so on, with a Hide driver. If you use this rig for another character, and want to rename bones like SlimBoy_Ctrl_upperarm.L, Batch Rename does the renaming ok, but leaves the Hide driver pointing to FatBoy* which doesn't exist anymore.
Since I don't think it's a bug, it could be added as a new Drivers category option to Batch Rename. Thanks.
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