Operator Modifier / Script Modifier
I think the addition of the Weld modifier is great, but there is a lot more single operations that would be useful in a modifier stack for a non-destructive workflow.
Example 1 (thumbnail)
I need a Recalculate Normals modifier, because after using a Mirror Modifier, my normals are out of whack. Right now the only option for me is to Apply the modifiers and recalculate normals by hand, which isn't ideal.
Example 2
Ability to use Custom Operators in a modifier stack.
Example 3
Need to make manifolds from 20 objects? Add a Remove Loose Geometry, Fill Holes, copy modifier to all objects and you are good to go.
Proposal
An
Operator Modifier
that can do any action(s) on a mesh.
The simplest would be to have just a field with auto completion like in the search menu and be able to do just one operation.
Or a more general approach:
A
Script Modifier
that just has one field that links to a script file and executes the script every time something earlier in the stack is changed.
1 Comment
The idea of a script modifier has been considered an anti-feature for years, it won't happen. However, Everything Nodes will be able to do what you want. The only thing to do is wait for it.