Parrallax Occlusion Mapping for Eevee
Hi If eevee wants to compete with other real time engine, parralax mapping is a must have
And it could be really cool to automatically convert displacement from cycles to parralax for eevee!
This is what parralax can do
2 Comments
Parallax occlusion in cycles itself would be nice. Could save a lot of geometry and for difficult height maps would likely even be more robust than the new true/hybrid displacement. Played a little bit with such stuff recently. It can be tricked into doing SSBump, but that doesn't look as nicely.
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