EEVEE Raytracing
I've tried toolbag4 these days(still in development),with a raytracing mode(still as fast as eevee),a convenient undo system with history record(just like photoshop)and a very powerful texture painting(as powerful as substance painter),toolbag really make a great breakthrough,but when eevee have a raytracing mode?I know that eevee is not designed for raytracing but if we don't make some awesome changes,eevee may lost its advanced place in real time renders.We don't need a high quality raytracing like cycles,just a fast effect as game engine,I think it will really make a difference. By the way,could we use dlss in blender?It sounds really amazing
2 Comments
Waiting for full Vulkan API integration, after this may be Raytracing
请问怎么取的toolbag4的测试