2.8 Proposal, secondary frame range
For now the secondary frame range that @-L0Lock- pointed out in the comments is only working for playback and open-gl rendering. I don't see why it shouldn't override the primary frame range for animation rendering as well.
I often have to go back into old files and rerender parts of it with different content. I usually save a textblock with the original frame range of the animation, and that isn't very convenient.
6 Comments
Already there since a long time :
@loic.dautry: nooooo way. thank you sir.
@loic.dautry: I withdraw my enthusiasm, I really woud want that feature to work with animation rendering too. (It doesn't.) So this request is still to be taken seriously
Yup, it works for playblast & OpenGL renders only.
Maybe they could copy/paste that button into the render's Dimensions pannel, above frame range.
@loic.dautry: that'd be nice, but I think this request is dead with two downvotes
You should create a new post, with a clear explanation of the issue and a mockup. That may have more impact. And would be more understandable than your edited post. x)