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  • Published 23 Sep 2019

Pixel Depth Offset in Blender

Does Blender have this similar option in Cycles/Eevee?

Similar to this but in nodes


I have tried with AO but doesn't work like this:

Benefits:

DepthFade

UE4 Blending Meshes

Material Blending UE4

UE4 Terrain Blending Tool

image

image

100%

Development Status: Open

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Rosario_Rosato
23 Sep 2019

5 Comments

damian_winnichenko

Good question! I tried to solve this issue just recently and here is the solution I`d come up: Data transfer with "Face Corner Data" enabled. And then mark up "Custom normals" It works well with the intersection angle less than 70 degrees. {attachment CaptureJPG}

3
Rosario_Rosato Author

* @damian winnichenko * Thank you for the idea :)

cgvirus

something like this? youtu.be/Sbrd9xvA400

1
Rosario_Rosato Author

* @contact.cgvirus * Yes, similar to this :) great tutorial.

cgvirus

Done with Geo Node and Data Transfer. Unfortunately Normal attribute can not be changed in Geo node right now. So Data transfer came handy. Hope it helps folks.

youtu.be/Y1H96bU5PzQ