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  • Published 27 Nov 2019

Convert Volume density to mesh

Like the title says converting volume density to a mesh would open up lots of creative possibilities.

Examples:

  • smoke/fire simulations for 3d printing
  • artistic purposes (Imagine a flame with a metallic material)
  • Vastly better performance for mathematically generated volumes (e.g. mandelbulbs)

Potential issues:

  • Problems with converting a colored volume to a texture map
  • Volume density would need a sharp transition from 0 to 1 at the surface
  • Complex volume shapes would need very high poly count
100%

Development Status: Open

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EVARATE
27 Nov 2019

4 Comments

warerare

there is a technique for this called cube marching but i think something like volume ray casting would be better en.wikipedia.org/wiki/Volume_ray_casting

* @warerare * isn’t the very fast voxel remesher (from the sculpting task) exactly doing that cube marching algorithm?

EVARATE Author

* @Ivo * If so, couldnt it be also used for volumes generated in the shader editor?

warerare

* @sebastianmotzet * yes