Physics: HUGE Physics Engine update
Update for a advanced blender physics engine. The current physics engine could do much, but not enough for my needs, like I cannot make shock diamonds in there. It would be an amazing update!
Update for a advanced blender physics engine. The current physics engine could do much, but not enough for my needs, like I cannot make shock diamonds in there. It would be an amazing update!
3 Comments
You're going to have to be a lot more specific about what you're proposing here. At the moment, all you're saying is "make it better", which isn't a particularly actionable proposal. What, specifically, would you like to have updated or added? Are there papers that developers could reference that show how it might be done? What effects are you currently trying to achieve that can't be done now? How would you envision doing them in your improved version of Blender?
* @Jason van Gumster * I would seriously like the fires to have a more realistic 'flow' when 'wind' force field is applied, because the physics in comparison to real life is only 10% perfect in blender imo.
* @Jason van Gumster * "What effects are you currently trying to achieve that can't be done now?" the 'shock diamond' effect. Yes, I could make it using a edited and modeled mesh, but no, that is not what I am trying to do, I am trying to use the fire in smoke physics to do it.