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  • Published 23 Jul 2020

Time Node in Shader Node Graph like in the new Simulation Editor

I noticed that Developers added a wonderful Time Node in the 2.90 Experimental Simulation Node Editor, for the brand new Particle System (boy i'm excited)

However, in the Shader Graph, right now you're still forced to wing it with a Value node and a driver on it, or keyframes. I'm guessing it wont be hard to have it there ?

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Development Status: Open

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Peine_Perdue
23 Jul 2020

4 Comments

what's the problem with the value node containing #frame

4
AnityEx

* @3d illusions * maybe bc the normal user wouldnt know this

Vyach

* @AnityEx * but it is not special trick, it is just format for fast driver input. So the long way is copy frame as new driver and paste to value.

Also there is 4D textures, and it suppose to use time as 4th dimension.

* @AnityEx * I think if you start adding 10 different ways to achieve one task, then the software will become bloated and confusing. It makes more sense for users to learn the software rather than have the software change to accommodate people who aren't taking time to learn it properly.

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