Use fluid simulation properties to define a texture
The fluid simulations in Blender can be used to show a lot of interesting things. It would be useful to be able to extract things like velocity and pressure from a simulation and define a texture.
The fluid simulations in Blender can be used to show a lot of interesting things. It would be useful to be able to extract things like velocity and pressure from a simulation and define a texture.
1 Comment
blender fluid sims, so far as I know, only have velocity and density, not pressure, in a proper sense. I'd love to be wrong, but I've never heard a single word of it existing.