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  • Published 28 Feb 2021

Use fluid simulation properties to define a texture

The fluid simulations in Blender can be used to show a lot of interesting things. It would be useful to be able to extract things like velocity and pressure from a simulation and define a texture.

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Development Status: Open

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etate
28 Feb 2021

1 Comment

nubnubbud

blender fluid sims, so far as I know, only have velocity and density, not pressure, in a proper sense. I'd love to be wrong, but I've never heard a single word of it existing.