A way to disable the indirect specular or indirect diffuse on materials
Hello,
I could be very interesting to disable the indirect specular or indirect diffuse on any material in blender 2.8x.
It's pretty usefull for non phisical render things, or just tweak.
For now, the only way I can do that is by using the compositor, remove the proper AOV and compute the changed render, (which is painful) or Disable proper rays in cycles (but it makes it for the complete scene).
PS : don't hesitate if you have any clue about that
1 Comment
I use to have a "shader pass" nodegroup right before the material output of any material I do. S I can make bypasses whenever I need. If I understand you well, you might accomplish that with a lightpath node. Or maybe just with per-objects Cycles visibility flags?