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  • Published 18 Nov 2016

Wireframe modifier to work also for single edges.

Currently the wireframe modifier creates wires only for the full faces, but I can imagine amount of things I could achieve with it, if it converts also alone edges to wires. This should be able to turn off from the modifier settings.

I hope in this video has something that lets people understand what kind of benefits this could have to your modeling. I was modeling cobwebs with wireframe modifier and could not produce single strands because of that. With single edge support the process would've been a lot easier:

youtube.com/watch

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Development Status: Open

Upvote 13 Downvote 0
artturi85
18 Nov 2016

6 Comments

adam1

Absolutely true. I hope this gets recognition. I also use wireframe modifier often. It's a great tool for creating window frames on huge buildings very fast for example.

1
jason

Isn't this basically what the Skin modifier does?

artturi85 Author

Okay, it actually did not solve my problem. The skin modifier makes my Blender just crash if I use it for very dense meshes. Wireframe modifier works perfectly.

2
adam1

I agree it's not optimal but I still use Skin Modifier almost in every file I worked on in architectural visualization and never for character prototyping. I use Decimate set to Planar to get rid of the redundant mesh. It's amazing for cables, steel trusses, HVAC systems, fences, Leather lining and so much more I can't remember from the top of my head.

1
artturi85 Author

Would you use a wireframe modifier with such feature implemented as I ask'd in proposal? Currently I use skin modifier for character prototyping and for example tree modeling -kind of things.

adam1

Well it depends how would it be implemented but I suppose it would have more uses for me. Wireframe modifier is increadibly fast compared to SKin modifier.