Request for a decal projection system like ue4.
A decal projection system like ue4 would be awsome in blender. The only way to make a decal in blender ( now ) is by adding a mix node in the shader node or by adding a imageplane with a swringwrap modifier.Sry for bad inglish. Video: youtube.com/watch
4 Comments
Yeeah, it's one of the wanted feature. 3ds Max has this feature. But before Vulkan is landed this feature wouldn't be happen. Also Eevee still doesn't received missed features from 2.79 Internal render engine, such as, Eevee Light source nodes, Anisatropic, Eevee Particle Info shader node. I think you request will be satisfied inside real-time viewport compositing through render/AOV layers which implementation is planned on 2021.
the underlying request here is support for shaders to support deferred pass compositing in eevee, which would enable projected decals (along with every other type of decal, including mesh decals)
Any update on this issue?
No news on this ?