Animation "Selection Sets"
Hello I have "selection sets" of a character to make Animation Keys, but it only makes me the Key of the controls that are visible in the Viewport. To do Blocking I think that it is necessary to do a Key to all the controls of the character that I have saved in my "Selection Set" but I don't want to have all the controls visible because they are misleading. I think it would be a good idea that even if a control is not visible in "Pose Mode" but it is saved in a "Selection Set" I recognize it and I make a Key to the control and its properties.
2 Comments
Well, there is also a feature called "Keying sets", that works exactly as you want (check the blender manual). It's on the "Scene settings" tab. By default, you must add bone attributes to keying set one by one for each bone and each attribute, it doesn't work with selected bunch of bones. But there's a script to put all selected bones transform attrs to set, you can find on:
blenderartists.org/t/script-add-selected-bones-to-a-new-keying-set/611175
But anyway, with mockup, it can be a nice suggestion to improve character sets managing.
There is a 'Bone Selection Sets' Add-on that comes with the default Blender. Just enable it. It can be seen in the Pose mode in the Armature panel. I hope this helps. Cheers! mj