Subdivide Curve Modifier
Often, it is useful to add a curve and a Shrinkwrap to follow the curvature of an object. But the Shrinkwrap modifier needs more control points (so you can tell me that you can subdivide the point control in edit mode) but a modifier will still allow you to add point control without having too many and make it difficult to control where you want them to be without changing them all, and the shape you want to have.
Edit : Marked as done as with geometry node, it is now easy to do exactly that
Example of where a modifier could be usefull:
2 Comments
Hm, I can`t figure out what do you miss. There is resolution of curve, so you can increase it. And it works softer than subdivide by 2. And subdivision surface works for curve too. The only problem I see, that subsurf subdividing curve-shell too, not only curve. And you shoul drop resolution down. May be for this case it it will be nice.
I never did this but considering the explanations it seems useful