Geometry nodes merge by distance not connected mode
A "not connected" mode would be useful in some cases when using the merge by distance node. There is currently no way (or no easy way) to merge two different mesh islands together while avoiding merging vertices that are close to each other on their own island
2 Comments
Great suggestion, but it's a duplicate of this one: blender.community/c/rightclickselect/KQGR/ I suggest that anyone who voted for this go vote for that as well.
YES please