Indicate when there is geometry beyond the clipping plane of the camera/viewport.
Every day there are dozens of posts from noobs experiencing this problem with a too big or too small scene. It is common for them to think there is a video card problem with their machine.
Having an intentional change in the viewport that looks meaninful instead of vague would be very user friendly in my opinion. It would also help separate such basic help requests from real problems where things aren't displaying properly in the viewport for other more problematic reasons
The infinite grid floor of the 3d viewport should only extend as far as the clipping plane. The furthest grid lines that are visible should turn a vivid color and increase in thickness if there is geometry in that direction that is beyond the clipping plane. This of course should be a viewport setting that can be turned off. "[√] report geometry beyond clipping plane" or something.
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I don't think so that such manipulations with grid will indicate anything for "noobs" who don't know about clipping existance/what is it/why it exist/how it work....
The problem more in way how clipping in Blender work. In 3D Max, for instance, by default clipping range auto adjustable. If u have some huge scene it will show you all models, no problem. It has bad downside because of this auto - in some scenes with wrong units or so (when models become giant) such system may increase clipping range to some stupid values and totaly broke wiewport...
I don't actually know, but probably most other popular modeling software work in +/- same "auto" way. Blender has only manual clipping range adjusting system and settings not in an obvious place. Such "noob" user look at this popup viewport settings menus and can't find anything about clipping. Of course he can't, because it just two sliders in side N panel > View tab... Not and obvious place for "noobs".
So maybe right way is to: