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  • Published 30 Apr 2020

Sculpt layers based of Photoshop/Painter

In my opinion the best implantation of sculpt layers is yet to be found but having photoshop layers as sculpt layers would be great if they were to be implemented as in the image bellow

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This idea was marked as a duplicate of Sculpting layers.
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Development Status: Open

Upvote 4 Downvote 3
kookitoome
30 Apr 2020

5 Comments

Vyach
  1. how will they mix if topology changed?
  2. If topology the same it is shapekeys
  3. keymesh in development. So it can be used for saving only a part of shape.
kookitoome Author

* @ Vyacheslav * But shapekeys don't work with multires and has a lot of perfomance issues

Vyach

* @kookitoome * multires is the case of different topology. Each new level isn`t the topology. So shapekey can work only with base.

kookitoome Author

* @ Vyacheslav * again shapekeys are slow for sculpting and multires isn't entirely different topology it's subdivided mesh with displacement info on top of it so layers could work on the displacement

Vyach

Okay, I see, that you want partially nondestructive pipeline. How it should work? As displacement or as remesh?

Did you try this {attachment 2020-05-01_14-10-00mp4} ?