Sculpt layers based of Photoshop/Painter
In my opinion the best implantation of sculpt layers is yet to be found but having photoshop layers as sculpt layers would be great if they were to be implemented as in the image bellow
This idea was marked as a duplicate of Sculpting layers.
5 Comments
* @ Vyacheslav * But shapekeys don't work with multires and has a lot of perfomance issues
* @kookitoome * multires is the case of different topology. Each new level isn`t the topology. So shapekey can work only with base.
* @ Vyacheslav * again shapekeys are slow for sculpting and multires isn't entirely different topology it's subdivided mesh with displacement info on top of it so layers could work on the displacement
Okay, I see, that you want partially nondestructive pipeline. How it should work? As displacement or as remesh?
Did you try this {attachment 2020-05-01_14-10-00mp4} ?