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  • Published 23 Sep 2026

UV_warp

In Maya there is get set option, to one UV scale to another object like Same Scale to copy ,but in blender is there anything like that

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Development Status: Open

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sathish1
23 Sep 2026

1 Comment

christsdude

Are you referring to making sure objects have the same texel density? There's an operator that I use a lot called Average Island Scale, which averages the texel density of all the selected islands (or "shells" as maya calls them). I forget if it's a core part of Blender or part of Magic UV, which is one of the free add-ons available in the extensions that I always enable