UV_warp
In Maya there is get set option, to one UV scale to another object like Same Scale to copy ,but in blender is there anything like that
In Maya there is get set option, to one UV scale to another object like Same Scale to copy ,but in blender is there anything like that
1 Comment
Are you referring to making sure objects have the same texel density? There's an operator that I use a lot called Average Island Scale, which averages the texel density of all the selected islands (or "shells" as maya calls them). I forget if it's a core part of Blender or part of Magic UV, which is one of the free add-ons available in the extensions that I always enable